Unleash the Unstoppable Green Tide
Infest the wild, dark corners of the Old World with the brutal, unpredictable malice of the Greenskins in Warhammer Fantasy Roleplay: Tribes and Tribulations. Bound together by a primal ancestry, an absolute love for senseless violence, and the roaring, unifying psychic energy of the Waaagh!, Orcs and Goblins are the definitive, classic antagonists of the Warhammer universe. Yet, they are far from a mindless monolith.
From the dense, suffocating canopy of the Drakwald Forest to the jagged, treacherous peaks of the Black Mountains, distinct warbands carve out their own bloody legacies. Whether your campaign features desperate frontier settlements trying to survive a sudden raiding party, or a massive, multi-generational military campaign to reclaim a fallen Dwarf hold, this comprehensive supplement provides everything a Game Master needs to bring these malicious, spiteful, and terrifyingly humorous creatures to life.
Rich Mechanics & Dynamic Campaign Features
Tribes and Tribulations is an essential GM toolkit packed with deep lore, strategic encounter tools, and ready-to-use factions designed to make every Greenskin clash a memorable tactical challenge:
-
Comprehensive Tribal Breakdowns: Dive into dedicated chapters detailing five uniquely dangerous and notorious warbands plaguing the Old World:
-
The Cluster-Eye Tribe: Terrifying Forest Goblins who stalk the Drakwald, hunting relentlessly for live captives to offer to their arachnid deities.
-
The Broken Nose Tribe: Notorious looters of artillery who have shattered legendary Dwarf Holds and weaponized stolen black-powder technology.
-
The Black Mountain Boyz: A vicious, cunning band of Orcs who have mastered the dark arts of highway banditry and brutal protection rackets.
-
The Stone Snakes: Rugged Savage Orcs locked in a perpetual, bloody blood-feud against the devastating machinery of the Chaos Dwarfs.
-
The Wolfboyz of Oglah Khan: A fast-moving pack of Hobgoblin mercenaries for hire, renowned across the steppes for their unmatched archery and jaw-dropping treachery.
-
-
Brutal Mercenaries & Ferocious Monsters: Expand your encounters with rules for Matthogg’s Payswords—a devastating band of Ogre mercenaries currently selling their muscle in Ostermark—alongside an in-depth survival guide to the horrifying mutations and behavior of wild Trolls.
-
Waaagh! Magic Systems: Harness the erratic, volatile raw power of Greenskin Shamanism. Introduce brand-new, chaotic spells and unique channeling mechanics that reflect the psychic feedback of a roaring Orc horde.
-
Greenskin Nemeses & Warlords: Instantly raise the stakes of your campaign with ready-to-play stats, personalities, and strategic goals for legendary Orc and Goblin warlords to serve as the ultimate villains for your party.
Product Specifications
-
Game System: Warhammer Fantasy Roleplay (4th Edition)
-
Book Type: Campaign Supplement / Bestiary & Faction Guide
-
Format: Premium Print Book Supplement
-
Language: English
-
Age Group: 13 Years and Older
-
Requirements: Requires the Warhammer Fantasy Roleplay: Core Rulebook to play.
Game Master's Campaign Tip: Orcs and Goblins are at their most terrifying when they aren't just faceless stat blocks. Use the unique cultural quirks and internal rivalries detailed in this book to complicate combat. A simple, well-timed insult between an Orc Boss and a Goblin Shaman mid-fight can open up brilliant, chaotic tactical windows for a clever party of adventurers to exploit!
